Mario's Picross
   HOME

TheInfoList



OR:

''Mario's Picross'' is a 1995
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
. Developed by
Jupiter Jupiter is the fifth planet from the Sun and the List of Solar System objects by size, largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but ...
and
Ape Apes (collectively Hominoidea ) are a clade of Old World simians native to sub-Saharan Africa and Southeast Asia (though they were more widespread in Africa, most of Asia, and as well as Europe in prehistory), which together with its sister g ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, it is a compilation of
nonogram Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, and by various other names, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to r ...
logic puzzles. The game stars
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as a negative. Although the game sold well in Japan, the game flopped in English-speaking regions. As a result of this, the game was followed by two sequels, ''
Mario's Super Picross is a Super Famicom sequel to '' Mario's Picross''. The game is compatible with the Super Famicom Mouse. Developed by Jupiter and Ape and published by Nintendo. After the failure of '' Mario's Picross'' in North America, Nintendo decided not ...
'' and ''Picross 2'', released only in Japan. The next Picross game published by Nintendo to be released in English-speaking regions would be '' Picross DS'' in 2007, twelve years later. Due to its limited sales, the game is somewhat of a cult classic. The game is also available on the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
through its
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
service.


Gameplay

In ''Mario's Picross'', the player is presented with a puzzle grid (either 5 by 5, 10 by 10 or 15 by 15 spaces in size, depending on the difficulty chosen) that they must chisel at in accordance with the numerical hints provided on the upper and left-hand edges of the grid in order to reveal a picture. In addition to the ability to chisel spaces, the player is also able to mark spaces with a cross to signify that the space is not meant to be chiseled. The numbers present outside the grid tell the player how many spaces should be chiseled within the row or column it is next to; if a single number is present on the row or column, there is that number of required chiseled spaces within said row or column, while if more than one number is present on the row or column, there are those numbers of required chiseled spaces, but separated by an undetermined amount of blank spaces. The player must use these numerical hints to fill in the grid both vertically and horizontally. Similar to a
crossword A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answ ...
, when a row or column is filled in, it is able to give hints as to the nature of the rows or columns it intercepts. The player is given thirty minutes to complete each puzzle. If the player incorrectly chisels a space, some of the remaining time is deducted; upon the player's first error, two minutes are deducted; upon the second, four minutes; upon the third, eight minutes. Mistakes succeeding the third continue deducting eight minutes. If the player runs out of time,
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
falls over, and the game is over. If the player finishes the puzzle, Mario makes a
thumbs-up A thumb signal, usually described as a thumbs-up or thumbs-down, is a common hand gesture achieved by a closed fist held with the thumb extended upward or downward in approval or disapproval, respectively. These gestures have become metaphors i ...
motion, and the final picture is shown, with a subtitle detailing what it is. Additionally, a "With Hint" option is available at the beginning of the puzzle. Choosing this will start a roulette with the numbers labelling the columns and rows. The player is able to semi-actively choose a row and a column to be pre-filled in. After a puzzle is complete, its time of completion is shown on the menu, as well as whether the player used the With Hint option. ''Mario's Picross'' features a total of 256 puzzles, separated into four modes — "Easy Picross", "Kinoko", "Star" and "Time Trial" — with 64 in each. The Easy Picross, Kinoko and Star modes all follow the gameplay pattern aforementioned (increasing in difficulty), while Time Trial mode is untimed and does not show the player where they have made mistakes. If the player scores high enough, they will be able to insert their score by using their initials, much like an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
. Whilst the Easy Picross, Kinoko and Star modes are playable prior to beating the game, Time Trial mode is only playable when the other three modes have all been completed. The game also allows the player to select from a number of tracks to listen to while completing puzzles.


Development and release

''Mario's Picross'' was developed by Jupiter and Ape and was published worldwide by Nintendo. The game was created in an effort to capitalize on the popularity of puzzle games in Japan. Jupiter would go on to become the developer for the majority of the picross games present on Nintendo systems. The game was released for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
in 1995. It was also re-released on the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in 2011 on 14 July in Europe, on 4 August in North America and on 22 August in Japan. Upon the game's release, despite Nintendo's marketing through television commercials and
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
magazine, the game did not meet the market trends of English-speaking regions and failed there. The game, however, proved to be popular in Japan. Due to the failure of this game in English-speaking regions, future nonogram logic puzzles from Nintendo were not released in those regions until '' Picross DS'' in 2007. The success of ''Picross DS'' resulted in worldwide Picross releases, as well as a re-release of the game on the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
online store's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
. The game also became a reward for the
Club Nintendo Club Nintendo was a customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned ...
loyalty program.


Reception

''Mario's Picross'' received positive reviews upon its release. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' criticized the game's focus on logic and reasoning instead of rapid button presses, saying it makes the game boring to play after the first few puzzles. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' gave it a more mixed review. They criticized the repetitive music and the fact that Mario does not appear in the main graphics, but acknowledged that the game is "undeniably addicting, especially if you love numbers". Marcel van Duyn of Nintendo Life cited the game's addictive nature, volume of puzzles and soundtrack in his review. The reception of the ''Mario's Picross'' Virtual Console re-release, however, was more positive. Lucas M. Thomas for
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
looked on the game positively, specifically referencing its amount of puzzles as a strength. Mike Rose of ''Pocket Gamer'' stated that although the game has sometimes unintuitive controls and always has the Hint system default to 'yes', the game represents the Mario series well and is a workout for the brain. Andrew Brown of ''Nintendo World Report'' criticized the localization of the game and the game's attempt to fit on the small screen of the Game Boy, reasoning that ''Mario's Super Picross'' or ''Picross DS'' would be a better choice for first-time Picross players. Chris Scullion of ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' praised the game's use of characters from the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series, although he felt that ''Mario's Picross'' would feel like a "slight step backwards" to those who had already played other Picross games. A reviewer with Jeuxvideo.com stated that the game is a "blend of logic, drawing and Nintendo", rating the game well. Despite a large advertising campaign by Nintendo the game failed to sell well in America and Europe, leading the game's sequels to be confined to Japan. As a result, the game is seen as something of a cult classic in English-speaking regions. The main criticisms aimed at the game was the size of the grids; due to the small size of the Game Boy screen, the game's puzzle grids are restricted to being just 15 by 15, when puzzles four times that size were common in other media. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' ranked it as their 91st favorite game ever and their fifth favorite Game Boy game. ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
'' ranked the game as the 24th best Game Boy game in their list of the best Game Boy games, citing how it is a rewarding experience for those with inquisitive minds.


Legacy

Whilst the game's sales were lackluster in English-speaking regions, the game succeeded enough in Japan to spawn two Japan-exclusive sequels, ''
Mario's Super Picross is a Super Famicom sequel to '' Mario's Picross''. The game is compatible with the Super Famicom Mouse. Developed by Jupiter and Ape and published by Nintendo. After the failure of '' Mario's Picross'' in North America, Nintendo decided not ...
'' for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
and ''Picross 2'', a direct sequel to ''Mario's Picross'', on the Game Boy. The continued success of these games in the Japan region saw Nintendo create the ''Picross NP'' series in 1999, a Japan-exclusive series of games meant to promote other, larger games or series. These games were meant for use with the Japan-only
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
peripheral for the Super Nintendo Entertainment System. There were eight instalments of this series, each one having a different theme; ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'', ''
Yoshi's Story Yoshi's (also known as Yoshi's Jazz Club and Yoshi's Oakland) is a nightclub located in Jack London Square in Oakland, California, United States. The venue originally opened in 1972 as a restaurant in Berkeley, later moving to Claremont Avenue ...
'', ''
Kirby Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (disambiguation), various houses in England and the Unit ...
'', ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
'', '' The Legend of Zelda: Ocarina of Time'', ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', '' Wario Land II'' and ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and h ...
'', respectively. The series ran from 1999 to 2000. The series had a hiatus until 2007, when '' Picross DS'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
was released worldwide. ''Picross DS'' was quite well-received in comparison to ''Mario's Picross'' upon its release. This success led to Nintendo Picross games becoming a worldwide series, with games appearing on future iterations of Nintendo handhelds, including '' Picross 3D'', a 3D re-imagining of traditional Picross, the '' Picross e'' series, on
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, and ''
Picross S ''Picross S'' is a series of nonogram puzzle game developed and published by Jupiter for the Nintendo Switch game console. As with all past entries in the series, the game involves the player completing nonograms in the shortest time possible. P ...
'', on
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
. ''Mario's Picross'' was re-released on the Nintendo 3DS
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
on July 14, 2011. Being the original iteration of the series, other ''Mario'' video games have referenced ''Picross''. '' Picross DS'' features downloadable puzzles taken from ''Mario's Picross''. The explorer attire Mario wears both in-game and in promotional material makes a cameo appearance in ''
Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An entry in the ''Super Mario'' series, it follows Mario and his new ally Cappy—a sentient hat that allows Mario to control other characters and objects—a ...
'' as an unlockable costume Mario is able to wear.


Notes


References


External links

*
Official Nintendo 3DS eShop page
* {{Mario puzzle games 1995 video games Game Boy games Jupiter (company) games Mario puzzle games Nonograms Picross (video game series) Puzzle video games Single-player video games Video games developed in Japan Virtual Console games for Nintendo 3DS Virtual Console games